Creating powerful stories for audiences of the digital age. VERTOV is a creative agency that specializes in digital storytelling & visual PR - standout films, interactive multimedia and social media campaigns that connect today’s audiences with brands and businesses. On this website, we showcase inspiring digital stories: join us for the ride! You can email us

The SoLoMo Manifesto

Social. Local. Mobile. These are the sweeping trends thriving in marketing today and for the foreseeable future. In terms of media consumption, they have come to dominate consumer attention. In terms of targeting and communication, they have opened dynamic new channels. In terms of data and measurement, they are nothing short of revolutionary. And in terms of technology, they are disrupting entire industries.

While each is a powerful force unto itself, the focus of the SoLoMo Manifesto is on their nexus. 

An interesting read that can be downloaded for free here.

Spend a night at the hotel of homeless people!

Faktum, the Gothenburg’s street newspaper, started the ‘Faktum Hotel’ campaign in order to raise funds for helping approximately 3,400 people sleeping in the city’s open air. On the hotel’s website, visitors can ‘book’ by the price of 10$ one of the ten different ‘rooms’ used by the homeless around the city, such as park benches, forests and docks.

The money goes to charity and the ‘room’ reservation raises awareness on the dramatical situation of people living on the streets. A great example of advertising for a social cause.

Sports go digital: how can social media make you more fit

Game On, World

Nowadays, we quite often find ourselves complaining about how there’s never enough time to exercise, but actually most of the time we’re simply too lazy to even get started. Of course there are ways to improve this, such as having a personal trainer or a sporty friend, who could challenge you and keep you motivated. But there are also various gadgets and apps that can help you out. There are just so many to choose from, some of them better than others. Nike’s newest addition is definitely fun, engaging, and social. 

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Digital for social cause #1

The use of social media to draw the public’s attention towards socially important issues is not a surprisingly fresh idea. However, as is the case with pretty much everything creative, such campaigns are not always perfect, and thus it is always intriguing to see something digital being used for a good cause, and in a creative way. The whole deal becomes that much more amazing when it is both, fun and effective, right?

The QR-code part here is not entirely innovative per se, but the campaign as a whole, including the app, websites, and posters, is indeed quite creative and fun. Furthermore, this campaign manages to capture some sort of an atmosphere that is appealing to the campaign’s main target audience, the youngsters. Moreover, it does so through digital media, which is an undeniably great choice for the young who certainly spend more time looking at their iPhones rather than at the posters hanging on the street, for instance. Well, once again, the digital saves the world, or at least functions as a fun reminder to those of us who are ever-so-slightly irresponsible.

Extending storyworlds. Or using the digital to get closer to the real


The term storyworld represents something that we encounter on a daily basis, when reading a book or watching a movie. In other words, each narrative medium can contain a storyworld, which in itself can, and usually does, contain a set of characters, storylines, settings, and basically everything else that your usual story contains. When, for instance, a sequel of a movie is released, a storyworld of the former is extended further. However, with the rise of digital media, and especially the Internet, it is now possible to extend such storyworlds to the point where the line between the real and the fictional becomes blurred (that’s if the audience is of course willing to suspend their disbelief). One of the most recent cases in point is the Suits Recruits social game, which we’ll briefly discuss here.



The TV series is set in a fictional NYC law firm, Pearson Hardman. Throughout the show, the audience follows the newest employee Mike and his day-to-day life at the firm, where he is teamed up with the well-known (for his work as well as his arrogance) corporate lawyer, Harvey Specter. The show is quite ordinary (but still decent), and thus contains a somewhat limited storyworld, which rarely goes beyond the firm, and the personal lives of the main characters to some extent. Therefore, the aforementioned social game was created to extend the storyworld further.

Suits Recruits You

The viewers apply for an internship at Pearson Hardman and therefore, after a presumably successful application, are invited for an interview at the firm. Before the interview, they are asked whether they’re interested in a paralegal’s or assistant’s position. During the interview, the applicants communicate with Dona (Harvey’s secretary), which leads them to experience the whole storyworld as something more than just a simple fiction. The two sides (the audience and the characters of the series) communicate over the firm’s (fictional) intranet. During the game, characters constantly make their appearance to interact with the players. It is through this quite simple game that the fans of the series are able to get to know the characters as well as the firm better.

As the game progresses, the players are asked to engage in various law cases and solve problems together with the fictional characters. At the very end of the game, or shall I say at the very end of the internship, two interns will actually receive a bonus of $50,000. Such a game not only extends the storyworld of SUITS, but also blurs the line between the fictional and the real, since the participants (you) are required to work, solve problems, and interact with their superiors (who are well… the result of somebody’s imagination) in a quite realistic fashion. This example not only illustrates how digital storytelling can be utilised to extend a storyworld, and cover it with a layer of realness, but also gives the audience what they so thrive for: participation and engaging stories.